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CGLA::Vec3d Member List

This is the complete list of members for CGLA::Vec3d, including all inherited members.

all_g(const Vec3d &v) constCGLA::ArithVec< double, Vec3d, N >inline
all_ge(const Vec3d &v) constCGLA::ArithVec< double, Vec3d, N >inline
all_l(const Vec3d &v) constCGLA::ArithVec< double, Vec3d, N >inline
all_le(const Vec3d &v) constCGLA::ArithVec< double, Vec3d, N >inline
ArithVec()CGLA::ArithVec< double, Vec3d, N >inlineprotected
ArithVec(double_a)CGLA::ArithVec< double, Vec3d, N >inlineexplicitprotected
ArithVec(double_a, double_b)CGLA::ArithVec< double, Vec3d, N >inlineprotected
ArithVec(double_a, double_b, double_c)CGLA::ArithVec< double, Vec3d, N >inlineprotected
ArithVec(double_a, double_b, double_c, double_d)CGLA::ArithVec< double, Vec3d, N >inlineprotected
ArithVec3Float(doublea, doubleb, doublec) noexceptCGLA::ArithVec3Float< double, Vec3d >inline
ArithVec3Float() noexceptCGLA::ArithVec3Float< double, Vec3d >inline
ArithVecFloat() noexcept (defined in CGLA::ArithVecFloat< double, Vec3d, 3 >)CGLA::ArithVecFloat< double, Vec3d, 3 >inline
ArithVecFloat(doublea) noexcept (defined in CGLA::ArithVecFloat< double, Vec3d, 3 >)CGLA::ArithVecFloat< double, Vec3d, 3 >inline
ArithVecFloat(doublea, doubleb) noexcept (defined in CGLA::ArithVecFloat< double, Vec3d, 3 >)CGLA::ArithVecFloat< double, Vec3d, 3 >inline
ArithVecFloat(doublea, doubleb, doublec) noexcept (defined in CGLA::ArithVecFloat< double, Vec3d, 3 >)CGLA::ArithVecFloat< double, Vec3d, 3 >inline
ArithVecFloat(doublea, doubleb, doublec, doubled) noexcept (defined in CGLA::ArithVecFloat< double, Vec3d, 3 >)CGLA::ArithVecFloat< double, Vec3d, 3 >inline
cond_normalize()CGLA::ArithVecFloat< double, Vec3d, 3 >inline
dataCGLA::ArithVec< double, Vec3d, N >protected
get()CGLA::ArithVec< double, Vec3d, N >inline
get() constCGLA::ArithVec< double, Vec3d, N >inline
get_dim()CGLA::ArithVec< double, Vec3d, N >inlinestatic
get_spherical(double &, double &, double &) constCGLA::ArithVec3Float< double, Vec3d >
length() constCGLA::ArithVecFloat< double, Vec3d, 3 >inline
max_coord() constCGLA::ArithVec< double, Vec3d, N >inline
min_coord() constCGLA::ArithVec< double, Vec3d, N >inline
normalize()CGLA::ArithVecFloat< double, Vec3d, 3 >inline
operator!=(const Vec3d &v) constCGLA::ArithVec< double, Vec3d, N >inline
operator!=(doublek) constCGLA::ArithVec< double, Vec3d, N >inline
operator()(unsigned int i) constCGLA::ArithVec< double, Vec3d, N >inline
operator()(unsigned int i)CGLA::ArithVec< double, Vec3d, N >inline
operator*(const Vec3d &v1) constCGLA::ArithVec< double, Vec3d, N >inline
operator*(doublek) constCGLA::ArithVec< double, Vec3d, N >inline
operator*=(doublek)CGLA::ArithVec< double, Vec3d, N >inline
operator*=(const Vec3d &v)CGLA::ArithVec< double, Vec3d, N >inline
operator+(const Vec3d &v1) constCGLA::ArithVec< double, Vec3d, N >inline
operator+=(doublek)CGLA::ArithVec< double, Vec3d, N >inline
operator+=(const Vec3d &v)CGLA::ArithVec< double, Vec3d, N >inline
operator-() constCGLA::ArithVec< double, Vec3d, N >inline
operator-(const Vec3d &v1) constCGLA::ArithVec< double, Vec3d, N >inline
operator-=(doublek)CGLA::ArithVec< double, Vec3d, N >inline
operator-=(const Vec3d &v)CGLA::ArithVec< double, Vec3d, N >inline
operator/(const Vec3d &v1) constCGLA::ArithVec< double, Vec3d, N >inline
operator/(doublek) constCGLA::ArithVec< double, Vec3d, N >inline
operator/=(doublek)CGLA::ArithVec< double, Vec3d, N >inline
operator/=(const Vec3d &v)CGLA::ArithVec< double, Vec3d, N >inline
operator==(const Vec3d &v) constCGLA::ArithVec< double, Vec3d, N >inline
operator==(doublek) constCGLA::ArithVec< double, Vec3d, N >inline
operator[](unsigned int i) constCGLA::ArithVec< double, Vec3d, N >inline
operator[](unsigned int i)CGLA::ArithVec< double, Vec3d, N >inline
ScalarType typedefCGLA::ArithVec< double, Vec3d, N >
set(double_a, double_b)CGLA::ArithVec< double, Vec3d, N >inline
set(double_a, double_b, double_c)CGLA::ArithVec< double, Vec3d, N >inline
set(double_a, double_b, double_c, double_d)CGLA::ArithVec< double, Vec3d, N >inline
set_spherical(double, double, double)CGLA::ArithVec3Float< double, Vec3d >
Vec3d() noexceptCGLA::Vec3dinline
Vec3d(double a, double b, double c) noexceptCGLA::Vec3dinline
Vec3d(double a) noexceptCGLA::Vec3dinlineexplicit
Vec3d(const Vec3i &v) noexceptCGLA::Vec3dinlineexplicit
Vec3d(const Vec3usi &v) noexceptCGLA::Vec3dinlineexplicit
Vec3d(const Vec3f &v) noexceptCGLA::Vec3dinlineexplicit
VectorType typedefCGLA::ArithVec< double, Vec3d, N >