all_g(const Vec3d &v) const | CGLA::ArithVec< double, Vec3d, N > | inline |
all_ge(const Vec3d &v) const | CGLA::ArithVec< double, Vec3d, N > | inline |
all_l(const Vec3d &v) const | CGLA::ArithVec< double, Vec3d, N > | inline |
all_le(const Vec3d &v) const | CGLA::ArithVec< double, Vec3d, N > | inline |
ArithVec() | CGLA::ArithVec< double, Vec3d, N > | inlineprotected |
ArithVec(double_a) | CGLA::ArithVec< double, Vec3d, N > | inlineexplicitprotected |
ArithVec(double_a, double_b) | CGLA::ArithVec< double, Vec3d, N > | inlineprotected |
ArithVec(double_a, double_b, double_c) | CGLA::ArithVec< double, Vec3d, N > | inlineprotected |
ArithVec(double_a, double_b, double_c, double_d) | CGLA::ArithVec< double, Vec3d, N > | inlineprotected |
ArithVec3Float(doublea, doubleb, doublec) noexcept | CGLA::ArithVec3Float< double, Vec3d > | inline |
ArithVec3Float() noexcept | CGLA::ArithVec3Float< double, Vec3d > | inline |
ArithVecFloat() noexcept (defined in CGLA::ArithVecFloat< double, Vec3d, 3 >) | CGLA::ArithVecFloat< double, Vec3d, 3 > | inline |
ArithVecFloat(doublea) noexcept (defined in CGLA::ArithVecFloat< double, Vec3d, 3 >) | CGLA::ArithVecFloat< double, Vec3d, 3 > | inline |
ArithVecFloat(doublea, doubleb) noexcept (defined in CGLA::ArithVecFloat< double, Vec3d, 3 >) | CGLA::ArithVecFloat< double, Vec3d, 3 > | inline |
ArithVecFloat(doublea, doubleb, doublec) noexcept (defined in CGLA::ArithVecFloat< double, Vec3d, 3 >) | CGLA::ArithVecFloat< double, Vec3d, 3 > | inline |
ArithVecFloat(doublea, doubleb, doublec, doubled) noexcept (defined in CGLA::ArithVecFloat< double, Vec3d, 3 >) | CGLA::ArithVecFloat< double, Vec3d, 3 > | inline |
cond_normalize() | CGLA::ArithVecFloat< double, Vec3d, 3 > | inline |
data | CGLA::ArithVec< double, Vec3d, N > | protected |
get() | CGLA::ArithVec< double, Vec3d, N > | inline |
get() const | CGLA::ArithVec< double, Vec3d, N > | inline |
get_dim() | CGLA::ArithVec< double, Vec3d, N > | inlinestatic |
get_spherical(double &, double &, double &) const | CGLA::ArithVec3Float< double, Vec3d > | |
length() const | CGLA::ArithVecFloat< double, Vec3d, 3 > | inline |
max_coord() const | CGLA::ArithVec< double, Vec3d, N > | inline |
min_coord() const | CGLA::ArithVec< double, Vec3d, N > | inline |
normalize() | CGLA::ArithVecFloat< double, Vec3d, 3 > | inline |
operator!=(const Vec3d &v) const | CGLA::ArithVec< double, Vec3d, N > | inline |
operator!=(doublek) const | CGLA::ArithVec< double, Vec3d, N > | inline |
operator()(unsigned int i) const | CGLA::ArithVec< double, Vec3d, N > | inline |
operator()(unsigned int i) | CGLA::ArithVec< double, Vec3d, N > | inline |
operator*(const Vec3d &v1) const | CGLA::ArithVec< double, Vec3d, N > | inline |
operator*(doublek) const | CGLA::ArithVec< double, Vec3d, N > | inline |
operator*=(doublek) | CGLA::ArithVec< double, Vec3d, N > | inline |
operator*=(const Vec3d &v) | CGLA::ArithVec< double, Vec3d, N > | inline |
operator+(const Vec3d &v1) const | CGLA::ArithVec< double, Vec3d, N > | inline |
operator+=(doublek) | CGLA::ArithVec< double, Vec3d, N > | inline |
operator+=(const Vec3d &v) | CGLA::ArithVec< double, Vec3d, N > | inline |
operator-() const | CGLA::ArithVec< double, Vec3d, N > | inline |
operator-(const Vec3d &v1) const | CGLA::ArithVec< double, Vec3d, N > | inline |
operator-=(doublek) | CGLA::ArithVec< double, Vec3d, N > | inline |
operator-=(const Vec3d &v) | CGLA::ArithVec< double, Vec3d, N > | inline |
operator/(const Vec3d &v1) const | CGLA::ArithVec< double, Vec3d, N > | inline |
operator/(doublek) const | CGLA::ArithVec< double, Vec3d, N > | inline |
operator/=(doublek) | CGLA::ArithVec< double, Vec3d, N > | inline |
operator/=(const Vec3d &v) | CGLA::ArithVec< double, Vec3d, N > | inline |
operator==(const Vec3d &v) const | CGLA::ArithVec< double, Vec3d, N > | inline |
operator==(doublek) const | CGLA::ArithVec< double, Vec3d, N > | inline |
operator[](unsigned int i) const | CGLA::ArithVec< double, Vec3d, N > | inline |
operator[](unsigned int i) | CGLA::ArithVec< double, Vec3d, N > | inline |
ScalarType typedef | CGLA::ArithVec< double, Vec3d, N > | |
set(double_a, double_b) | CGLA::ArithVec< double, Vec3d, N > | inline |
set(double_a, double_b, double_c) | CGLA::ArithVec< double, Vec3d, N > | inline |
set(double_a, double_b, double_c, double_d) | CGLA::ArithVec< double, Vec3d, N > | inline |
set_spherical(double, double, double) | CGLA::ArithVec3Float< double, Vec3d > | |
Vec3d() noexcept | CGLA::Vec3d | inline |
Vec3d(double a, double b, double c) noexcept | CGLA::Vec3d | inline |
Vec3d(double a) noexcept | CGLA::Vec3d | inlineexplicit |
Vec3d(const Vec3i &v) noexcept | CGLA::Vec3d | inlineexplicit |
Vec3d(const Vec3usi &v) noexcept | CGLA::Vec3d | inlineexplicit |
Vec3d(const Vec3f &v) noexcept | CGLA::Vec3d | inlineexplicit |
VectorType typedef | CGLA::ArithVec< double, Vec3d, N > | |